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Interface cast

"Beauty is in the eye of the beholder"

What's the idea?

The ideia is to have an object not derived from interface (abstract class) behaving like it was.

For instance, lets say I have the object //Box// and the interface //IShape//:

struct Box
{
    void Draw() {}
};

struct IShape
{
    virtual void Draw() = 0;
};

//Box// is not derived from //IShape//, however it has the methods necessary to implement the //IShape// interface.

I want to use the //Box// object like it was derived from //IShape//.

For this job I have created the interface_cast, that does the conversion.

int main()
{
    Box box;
    IShape& r = interface_cast<IShape>(box);
    r.Draw();
}

How does it works?

The interface_cast function returns an object derived from the interface (TInterface) that makes the call conversion.

template<class TObject, class TInterface> 
struct InterfaceAdapter; // Not Implemented

template<class TInterface, class TObject>
InterfaceAdapter<TObject, TInterface> interface_cast(TObject& r)
{
    return InterfaceAdapter<TObject, TInterface>(r);
}

The returned object is a template especialization of InterfaceAdapter.

For any object that has the same functions signatures and names of IShape is possible to use this adapter:


template<class T>
struct InterfaceAdapter<T, IShape> : public IShape
{
    T& m_r;
    InterfaceAdapter(T& r) : m_r(r) {}

    virtual void Draw()
    {
        m_r.Draw(); //call
    }
};

This adapter is created manually for the interface we want to use with interface_cast.


Diferent names

If the function name is diferent, it is necessary a more especialized implementation.

For instance, lets say that the //Box// class has function name called //draw2// instead of //Draw//. ```cpp template<> struct InterfaceAdapter : public IShape { typedef Box T; T& mr; InterfaceAdapter(T& r) : mr(r) {}

virtual void Draw()
{
    m_r.draw2();
}

}; ```


Keeping the interfaces===

If you need to keep the interface pointer:

Usage: cpp IShape* p = New<Box, IShape>(); p->Draw(); delete p;

template<class TObject, class TInterface> 
struct InterfaceAdapterInstance : public InterfaceAdapter<TObject, TInterface>
{
  TObject m_obj;
  InterfaceAdapterInstance() : InterfaceAdapter<TObject, TInterface>(m_obj){}
};

template<class TObject, class TInterface>
InterfaceAdapterInstance<TObject, TInterface>* New()
{
    return new InterfaceAdapterInstance<TObject, TInterface>;    
}

Obs: In this case the "New" should have 0..N arguments to forward arguments to the object constructor.

Sample

////////////////////////////////////////////////////////////////////
// interface_cast

template<class TObject, class TInterface> 
struct InterfaceAdapter; // Not Implemented

template<class TInterface, class TObject>
InterfaceAdapter<TObject, TInterface> interface_cast(TObject& r)
{
    return InterfaceAdapter<TObject, TInterface>(r);
}

/////////////////////////////////////////////////////////////
//IShape interface
struct IShape
{
    virtual void Draw() = 0;
};

//Adaptor for the IShape
template<class T>
struct InterfaceAdapter<T, IShape> : public IShape
{
    T& m_r;
    InterfaceAdapter(T& r) : m_r(r) {}

    virtual void Draw()
    {
        m_r.Draw();
    }
};
/////////////////////////////////////////////////////////////

//Some class
struct Box
{
    void Draw() {}
};

int main()
{
    Box box;
    IShape& r = interface_cast<IShape>(box);
    r.Draw();
}

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